Educating Problem-Solvers for Our Emerging Digital Ecosystem
February 16, 2018 § 1 Comment
On Thursday, February 15, I spoke at Endicott College. Here I share the description, slides, and references.
What skills, abilities, and habits of mind do today’s graduates need for their careers and to solve complex problems in a constantly changing, globally-connected world? How can we integrate digital skills in support of critical thinking and inquiry across the curriculum? The future of higher education depends upon an integrative vision of digitally-informed learning that is not merely content delivery online but rather is education reshaped in the same ways that digital technologies have already fundamentally changed our culture. This talk will present a vision for building a curriculum that develops self-directed, digitally-augmented problem-solving from introductory to capstone level courses and prepares graduates to partner with technology to solve problems.
Emerging Digital Ecosystem
Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, eds. Digital Pedagogy in the Humanities: Concepts, Models, and Experiments, 2017. https://github.com/curateteaching/digitalpedagogy
Rebecca Frost Davis. “Google, Mobile, and What Else? Insights from the 2017 Freshman Technology Survey.” Instructional Technology. 15 November 2017. http://sites.stedwards.edu/instructionaltechnology/2017/11/15/google-mobile-and-what-else-insights-from-the-2017-freshman-technology-survey/
Cheryl Faux. “Generation Z: Connected From Birth.” 27 February 2015. http://www.jbchicago.com/generation-z-connected-from-birth/
Prensky, Marc “Digital Natives, Digital Immigrants”. On the Horizon 9 (5): 1–6. October 2001.
Poushter, Jacob. “Smartphone Ownership and Internet Usage Continues to Climb in Emerging Economies.” Pew Research Center’s Global Attitudes Project, February 22, 2016. http://www.pewglobal.org/2016/02/22/smartphone-ownership-and-internet-usage-continues-to-climb-in-emerging-economies/.
Eddie Makuch. “Minecraft Passes 100 Million Registered Users, 14.3 Million Sales on PC.” GameSpot, February 26,2014. http://www.gamespot.com/articles/minecraft-passes-100-million-registered-users-14-3-million-sales-on-pc/1100-6417972/.
Jenkins, Henry. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. Cambridge, MA: MIT Press, 2009. http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF.
General Education Maps and Markers (GEMs): http://www.aacu.org/gems
General Education Maps and Markers: Designing Meaningful Pathways to Student Achievement.” Association of American Colleges and Universities (AAC&U), 2014.
Bass, Randy, and Bret Eynon. “Open and Integrative: Designing Liberal Education for the New Digital Ecosystem.” Association of American Colleges and Universities, June 16, 2016. https://www.aacu.org/publications-research/publications/open-and-integrative-designing-liberal-education-new-digital.
Frank Levy, and Richard Murnane. Dancing with Robots: Human Skills for Computerized Work. third way, 2013. http://www.thirdway.org/publications/714. See especially chart on p. 18.
“The LEAP Challenge: Education for a World of Unscripted Problems.” Association of American Colleges and Universities (AAC&U). 2015. http://www.aacu.org/sites/default/files/files/LEAP/LEAPChallengeBrochure.pdf
Hoy, Ariane, and Kathy Wolfe. “High-Impact Learning for Self and Society: Community-Engaged Signature Work.” Diversity & Democracy 19.4 (2016). https://www.aacu.org/diversitydemocracy/2016/fall/hoy
“Century America | Campus, Community, and the Great War.” 2015. http://centuryamerica.org/
“No Man’s Land | Kirksville, Missouri & the Great War.” 2015. http://truman.centuryamerica.org/
Jeff McClurken. “Public”. In Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, & Jentery Sayers (Eds.), Digital Pedagogy in the Humanities: Concepts, Models, and Experiments (unpublished draft). April 4, 2015. https://github.com/curateteaching/digitalpedagogy
Minecrafted History: https://github.com/shawngraham/hist3812a
Situating the Global Environment: https://sge.lclark.edu/
Scaffolding the Digital Curriculum
Julie Sievers. “Scaffolding Learning In (and Across) A Course.” Innovation Fellowship. 2015. Retrieved September 18, 2015, from http://sites.stedwards.edu/innovationfellowship/scaffolding-learning-in-and-across-a-course/
Classroom Salon: http://www.classroomsalon.com/
Holden, Remi. “About that Annotation Flash Mob.” 27 April 2016. Accessed 1 May 2016. https://gamesandlearning.wordpress.com/2016/04/27/about-that-annotation-flash-mob/
Rebecca Frost Davis. “Experiential Learning at Wild Basin.” Instructional Technology, March 18, 2014. http://sites.stedwards.edu/instructionaltechnology/2014/03/18/experiential-learning-at-wild-basin.
Rebecca Frost Davis. “Reflections on a Text Analysis Assignment.” Rebecca Frost Davis: Liberal Education in a Networked World, November 12, 2013. https://rebeccafrostdavis.wordpress.com/2013/11/12/reflections-on-a-text-analysis-assignment/.
Voyant Tools: https://voyant-tools.org/
Mike Wasserman, Assistant Professor, Environmental Science & Policy, “Incorporating Personal Health Devices Into Environmental Science and Global Studies Courses in Angers, France: Understanding the Influence of Culture and Environment on Human Health” http://sites.stedwards.edu/tltr/pilot-projects/2015-pilot-projects/
Farman, Jason. Digital Diversity Syllabus. http://www.jasonfarman.com/wsb3566636401/index.html
FemTechNet Wikistorming: https://femtechnet.org/docc/feminist-wiki-storming/
Storymapping at Muhlenberg: http://storymapping.blogs.muhlenberg.edu/