Seton Hall University: Educating Problem-Solvers for Our Emerging Digital Ecosystem
April 12, 2019 § 1 Comment
Friday, April 12, 2019 I had the pleasure of speaking and leading a workshop at Seton Hall University. Although I covered a topic I have done in previous presentations, e.g., last year at Endicott College, I integrated new material, including new examples from Digital Pedagogy in the Humanities (forthcoming from MLA in 2019!) as well as from recent conferences, and the report on New Foundational Skills for the Digital Economy. See below for the description, slides, and references.
Description
What skills, abilities, and habits of mind do today’s graduates need to navigate and solve complex problems in a constantly changing, globally-connected world? How can we integrate digital skills in support of critical thinking and inquiry across the curriculum . The future of higher education depends upon a model of digitally-informed learning that is not merely content delivery online but rather is education reshaped in the same ways that digital technologies have already fundamentally changed our culture. This talk will present a vision for building an integrated curriculum that fosters self-directed, digitally-augmented problem-solving from introductory to capstone level courses and prepares graduates to partner with technology to solve problems.
Slides
References
(in order of appearance)
Emerging Digital Ecosystem
Brenda Adrian, Ling-Hui Chen, Rebecca Davis, Loren Gamez, Joana Trimble Gándara, Laura Lucas, Tate Seroczynski. 2018 Freshman Technology Survey Infographics. Austin, TX: St. Edward’s University. 2018. Available here: http://sites.stedwards.edu/instructionaltechnology/2018/08/23/are-incoming-freshmen-digital-learners/
Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, eds. Digital Pedagogy in the Humanities: Concepts, Models, and Experiments, 2017. https://github.com/curateteaching/digitalpedagogy
Minecraft: https://minecraft.net/
Eddie Makuch. “Minecraft Passes 100 Million Registered Users, 14.3 Million Sales on PC.” GameSpot, February 26,2014. http://www.gamespot.com/articles/minecraft-passes-100-million-registered-users-14-3-million-sales-on-pc/1100-6417972/.
Jenkins, Henry. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. Cambridge, MA: MIT Press, 2009. http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF.
General Education Maps and Markers (GEMs): http://www.aacu.org/gems
General Education Maps and Markers: Designing Meaningful Pathways to Student Achievement.” Association of American Colleges and Universities (AAC&U), 2014.
Bass, Randy, and Bret Eynon. “Open and Integrative: Designing Liberal Education for the New Digital Ecosystem.” Association of American Colleges and Universities, June 16, 2016. https://www.aacu.org/publications-research/publications/open-and-integrative-designing-liberal-education-new-digital.
Cheryl Faux. “Generation Z: Connected From Birth.” 27 February 2015. http://www.jbchicago.com/generation-z-connected-from-birth/
Frank Levy, and Richard Murnane. Dancing with Robots: Human Skills for Computerized Work. third way, 2013. http://www.thirdway.org/publications/714. See especially chart on p. 18.
Signature Work
Hoy, Ariane, and Kathy Wolfe. “High-Impact Learning for Self and Society: Community-Engaged Signature Work.” Diversity & Democracy 19.4 (2016). https://www.aacu.org/diversitydemocracy/2016/fall/hoy
Minecrafted History: https://github.com/shawngraham/hist3812a
Scaffolding the Digital Curriculum
Julie Sievers. “Scaffolding Learning In (and Across) A Course.” Innovation Fellowship. 2015. Retrieved September 18, 2015, from http://sites.stedwards.edu/innovationfellowship/scaffolding-learning-in-and-across-a-course/
Classroom Salon: http://www.classroomsalon.com/
Holden, Remi. “About that Annotation Flash Mob.” 27 April 2016. Accessed 1 May 2016. https://gamesandlearning.wordpress.com/2016/04/27/about-that-annotation-flash-mob/
Rebecca Frost Davis. “Experiential Learning at Wild Basin.” Instructional Technology, March 18, 2014. http://sites.stedwards.edu/instructionaltechnology/2014/03/18/experiential-learning-at-wild-basin.
Rebecca Frost Davis. “Reflections on a Text Analysis Assignment.” Rebecca Frost Davis: Liberal Education in a Networked World, November 12, 2013. https://rebeccafrostdavis.wordpress.com/2013/11/12/reflections-on-a-text-analysis-assignment/.
Voyant Tools: https://voyant-tools.org/
Mike Wasserman, Assistant Professor, Environmental Science & Policy, “Incorporating Personal Health Devices Into Environmental Science and Global Studies Courses in Angers, France: Understanding the Influence of Culture and Environment on Human Health” http://sites.stedwards.edu/tltr/pilot-projects/2015-pilot-projects/
Farman, Jason. Digital Diversity Syllabus. http://www.jasonfarman.com/wsb3566636401/index.html
FemTechNet Wikistorming: https://femtechnet.org/docc/feminist-wiki-storming/
Storymapping at Muhlenberg: http://storymapping.blogs.muhlenberg.edu/
[…] for years, with the latest versions conducted this week at San Jose State University (me) and Seton Hall University (Rebecca Frost Davis). All of us originally came to this project to help faculty get into Digital […]