February 16, 2018 § Leave a comment
On Thursday, February 15, I spoke at Endicott College. Here I share the description, slides, and references.
What skills, abilities, and habits of mind do today’s graduates need for their careers and to solve complex problems in a constantly changing, globally-connected world? How can we integrate digital skills in support of critical thinking and inquiry across the curriculum? The future of higher education depends upon an integrative vision of digitally-informed learning that is not merely content delivery online but rather is education reshaped in the same ways that digital technologies have already fundamentally changed our culture. This talk will present a vision for building a curriculum that develops self-directed, digitally-augmented problem-solving from introductory to capstone level courses and prepares graduates to partner with technology to solve problems.
July 13, 2017 § Leave a comment
Today, I led another session at AAC&U’s Institute for Integrative Learning and Signature Work. Here are slides, a description, and references. See also my last post which gives instructions and links for the activity we did in that session: Activity: Community-Engaged Signature Work in the Digital Ecosystem
What skills, abilities, and habits of mind do today’s graduates need for their careers and to solve complex problems in a constantly changing, globally-connected world? How do we integrate liberal education and authentic learning experiences with our digitally-networked context? What does community-engagement look like in a virtual community? In this session participants will consider case-studies of technology-enhanced community-engaged learning drawn from Digital Pedagogy in the Humanities: Concepts, Models, and Experiments (co-edited by the session leader) with a focus on digital pedagogy keywords such as, Community, Digital-Divides, Fieldwork, Public, Race, and Social Justice. Participants will develop a curriculum that scaffolds self-directed digitally-augmented problem-solving from introductory to capstone level courses. Participants will explore innovative pedagogies, interrogate effective models for integrating authentic learning opportunities shaped by digital tools and resources at all levels, and work collaboratively to develop a toolkit and to-do list for encouraging this type of learning on their own campus. « Read the rest of this entry »
May 5, 2017 § Leave a comment
Today I’m at Walsh University presenting a keynote and leading a workshop to help prepare faculty for the new digital media requirement in their general education curriculum. Every student has to take one class with a digital media designation. In order to qualify, a class has to have a digital media (“digitized content that can be transmitted over the internet or computer networks . . . can include text, audio, video, and graphics”) project that takes more than 10 hours of work, can be shared online, involves meaningful skills, and involves creativity and working beyond typical (consumer) use of the tool.
« Read the rest of this entry »
January 27, 2017 § Leave a comment
Below is the slightly revised text with added citations of my presentation for the panel, “Curating Digital Pedagogy in the Humanities,” delivered January 5, 2017 at the Annual Convention of the Modern Language Association. The corresponding slides are available via slideshare.
Curating Digital Pedagogy with a Purpose
This evening, I want to focus on how the practice of digital pedagogy might help us achieve the broader goals of liberal education. What are the goals of liberal education? The Association of American Colleges and Universities, which represents nearly 1400 colleges and universities has issued a challenge that calls for undergraduate liberal education today to prepare students to solve unscripted problems—these are problems where the “right answer” is still unknown and where any answer may be actively contested (LEAP Challenge: Education for a World of Unstructured Problems).
In 2014 I served on an AAC&U working group (General Education Maps and Markers or GEMSs) that considered this challenge in the context of digital culture. In this world, we learn, and we take action through networks. Creation and publication is easy, and we have ready access to data driven by algorithms that personalize information for users and inform human judgment (Bass & Eynon, Open and Integrative). Our emerging digital ecosystem means that, increasingly, students will tackle these unscripted problems with digital data and tools—students must be able to partner with technology to analyze, transfer and apply learning, and integrate methods and knowledge from multiple domains to solve problems. Our group found that agency was a key ability that college curricula should intentionally develop. By agency I mean ensuring that students actively participate in defining, developing, and reflecting on their personal and educational goals and the ways to achieve them. You might compare Carol Dweck’s concept of growth mindset (The Power of Believing That You Can Improve).
Let me illustrate how the practice of digital pedagogy might develop agency in digital culture by pointing to a few of the pedagogical artifacts gathered by our curators for the project, Digital Pedagogy in the Humanities: Concepts, Models, and Experiments (ed. Davis, Gold, Harris & Sayers).
For the keyword, “Annotation”, Paul Schacht points to a sample student conversation using social book, which allows users to highlight and comment on texts, share their annotations with a group, and even like them on Facebook. Schacht observes that annotation as a practice is not new, but digital affordances have sped it up and amplified the social aspects. Such annotation moves the humanities practice of reading and writing as a dialogue into the context of digital culture.
My second example goes further in moving humanities scholarship into digital culture. For the keyword, “Gaming”, Amanda Phillips curated a Talkthrough of Bioshock’s Fort Frolic. Essentially this is a YouTube video that repurposes the popular genre of the “let’s play” video for an academic purpose of analyzing the game. This model builds on the well-developed agency of YouTubers, which is enabled by low barriers to creation and publication. It transforms this genre—typically used to demonstrate game play and display engaging banter—to develop sophisticated analysis and repurposes participatory culture for humanities scholarship.
For the keyword, “Remix”, Kim Middleton shares the syllabus of Julie Levin Russo on the “Art of Remix” which similarly transplants humanities teaching into participatory culture. Collaborative student remix projects engage students in social creation and production for humanities learning. Russo also situates humanities teaching in remix culture by citing the syllabi and assignments that she has remixed to create this course. While she demystifies the mastery of the humanities instructor, she constructs her authority in remix culture by acknowledging her sources and demonstrating how remix can lead to a new creation. This model of reuse with citation should also inspire all of us to put a CC license on our course materials to make sharing and acknowledgement easier.
Finally, Maha Bali and Mia Zamora share the Peeragogy Handbook for the keyword, “Network”. This crowdsourced manual offers models and instructions for anyone who wants to learn with peers and without an instructor. The book itself can be commented on using the social annotation tool, Hypothesis and even forked and adapted using the software versioning tool, GitHub. While this manual enables the ultimate student agency by replacing the instructor with peers, humanities instructors might also apply these methods to let students co-create just one assignment.
Assignments like these let students repeatedly practice learning in networks, working with data, and solving authentic, unscripted problems. This mentored practice and intentional arc of learning are differentiators for the formal education we provide in institutions of higher education. In building student agency, all of these examples break down traditional academic structures by destabilizing the instructor’s authority, moving learning outside the classroom (physical or online in a Learning Management System), surfacing and sharing our teaching and research practices, moving the humanities beyond the ivory tower, and asking both our students and us as instructors to engage in our digital culture.
Bali, Maha and Mia Zamora. “Network.” Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Ed. Davis, Gold, Harris and Sayers. https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/network.md
Bass, Randy, and Bret Eynon. Open and Integrative: Designing Liberal Education for the New Digital Ecosystem. Association of American Colleges and Universities, 2016. https://secure.aacu.org/store/detail.aspx?id=GMSDIG
Dweck, Carol. The Power of Believing That You Can Improve. TED Talks. December 17, 2014. https://www.ted.com/talks/carol_dweck_the_power_of_believing_that_you_can_improve
The LEAP Challenge: Education for a World of Unscripted Problems. Association of American Colleges and Universities. 2015. http://www.aacu.org/sites/default/files/files/LEAP/LEAPChallengeBrochure.pdf
Middleton, Kim. “Remix.” Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Ed. Davis, Gold, Harris and Sayers. https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/remix.md
The Peeragogy Handbook. Corneli, J. et al. eds. 3rd ed. Chicago, IL./Somerville, MA.: PubDomEd/Pierce Press, 2016. Downloaded from http://peeragogy.org.
Phillips, Amanda. “Gaming.” Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Ed. Davis, Gold, Harris and Sayers. https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/gaming.md
Russo, Julie Levin. “Copy This Class (The Art of the Remix).” http://j-l-r.org/wp-content/uploads/remix-syllabus-final.pdf.
Schacht, Paul. “Annotation.” Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Ed. Davis, Gold, Harris and Sayers. https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/annotation.md
Social Book. Cited in Stein, Bob. “Social Book in Action.” Blog post. 18 August 2013. Web. 17 September 2015. http://futureofthebook.org/blog/2013/08/18/socialbook-in-action/
Zhu, Lily and Casey Sloan. Talkthroughs: Bioshock’s Fort Frolic. https://youtu.be/3h7iHD-lI0g
January 5, 2017 § Leave a comment
Add your definition of “digital pedagogy” to this google form, https://goo.gl/forms/siBf9036aPBufXE73, then please join me, two of my co-editors, and two curators for a panel at the MLA Annual Convention tonight.
Thursday, 5 January 155. Curating Digital Pedagogy in the Humanities 7:00–8:15 p.m., Franklin 3, Philadelphia Marriott A special session
Presiding: Katherine D. Harris, San José State Univ.
Speakers: Lauren Coats, Louisiana State Univ., Baton Rouge; Anne Cong-Huyen, Whittier Coll.; Rebecca Davis, St. Edward’s Univ.; Matthew K. Gold, Graduate Center, City Univ. of New York; Elizabeth Mathews Losh, Coll. of William and Mary
Respondent: Zach Whalen, Univ. of Mary Washington
This session addresses the shifting definitions of digital pedagogy by focusing on some of the important practices that help define it. Each participant presents sample teaching materials related to a particular aspect of digital pedagogy before discussing how open digital publishing has revolutionized pedagogy through broad sharing, reusing, and hacking of digital assignments.
keywords: digital pedagogy, digital humanities, pedagogy
Full abstracts are available at our github site: https://github.com/curateteaching/digitalpedagogy/blob/master/MLA2017.md
And my slides are here:
January 4, 2017 § Leave a comment
Originally posted October 19, 2016 on AAC&U’s LEAP Blog, http://aacu.org/leap/liberal-education-nation-blog/liberal-education-new-game-your-smartphone
Faculty members face a conundrum—how can they engage students who are absorbed in their smartphones? According to our most recent Freshman Technology Survey at St. Edward’s University, 99 percent of incoming freshmen will be bringing a smartphone to campus, and according to the Pew Research Center, 72 percent of American adults report owning a smartphone. So, what are our students doing on these ubiquitous devices? Texting friends, checking in on social media, and, since July, playing Pokémon Go, which this summer peaked around 25 million daily active users according to GameSpot. Even if you haven’t played it, I suspect students on your campus are. The game tracks physical activity like walking and turns it into movement through the game. Players earn points by finding and capturing Pokémon, pick up needed supplies at PokéStops, which are virtual locations mapped onto physical geography, and automatically track achievements in their Pokédex. The game’s huge popularity stems from the existing Pokémon culture, which emerged in the mid-1990s, meaning that many of today’s college students can’t remember a time when there weren’t Pokémon. « Read the rest of this entry »
October 14, 2016 § Leave a comment
Yesterday and today I’ve been at the University of North Texas as part of their Critical Digital Pedagogy faculty mentoring community. Last night, I gave a talk I’ve delivered multiple times, “Designing for Agency in the Emerging Digital Ecosystem”. I include a link to the slides and works cited below. This morning I am teaching a workshop on Digital Liberal Arts with the goal that participants will construct their own assignment. These events are important precursors the the institution wide-engagement needed to transform the curriculum and intentionally multiple high-impact assignments that gives students repeated practice partnering with technology to solve unstructured problems (complex problems to which there is not a clear answer). « Read the rest of this entry »
September 29, 2016 § Leave a comment
Today, I’m speaking at the College of Idaho as part of their Mellon-funded Digital Liberal Arts Initiative. Slides are available below, with references below that.
The Digital and the Liberal Arts
- Rebecca Frost Davis. (2015, September 14). “Freshmen are Mobile, Social, and Always Connected.” Instructional Technology. Retrieved fromhttp://sites.stedwards.edu/instructionaltechnology/2015/09/14/freshmen-are-mobile-social-and-always-connected/
- Cheryl Faux. (2015, February 27). Generation Z: Connected From Birth. Retrieved from http://www.jbchicago.com/generation-z-connected-from-birth/
- Prensky, Marc (October 2001). “Digital Natives, Digital Immigrants”. On the Horizon9 (5): 1–6.
- Blended Learing in the Liberal Arts: http://blendedlearning.blogs.brynmawr.edu/
- CIC Consortium for Online Humanities Instruction: http://www.cic.edu/Programs-and-Services/Programs/Online-Humanities/Pages/default.aspx
- Poushter, Jacob. “Smartphone Ownership and Internet Usage Continues to Climb in Emerging Economies.” Pew Research Center’s Global Attitudes Project, February 22, 2016. http://www.pewglobal.org/2016/02/22/smartphone-ownership-and-internet-usage-continues-to-climb-in-emerging-economies/.
- Caldwell, Serenity, Lory Gil, and Jen Karner. “Beginner’s Guide: How to Play Pokémon Go!” iMore, August 5, 2016. http://www.imore.com/pokemon-go.
- Morrison, Brice. “How Pokemon GO’s Design Creates Systemic Crowds.”Gamasutra, July 29, 2016.http://www.gamasutra.com/blogs/BriceMorrison/20160729/278115/How_Pokemon_GOs_Design_Creates_Systemic_Crowds.php.
- Wong, Julia Carrie. “The World’s Largest Pokémon Go Gathering Hits the Streets of San Francisco.” The Guardian, July 21, 2016, sec. Technology.https://www.theguardian.com/technology/2016/jul/21/pokemon-go-gathering-san-francisco.
Newhouse, Alex. “Pokemon Go Might Finally Have Hit Its Peak Number of Users in the US.” GameSpot, July 23, 2016. http://www.gamespot.com/articles/pokemon-go-might-finally-have-hit-its-peak-number-/1100-6442135/.
- Jenkins, Henry. “Confronting the Challenges of Participatory Culture: Media Education for the 21st Century.” John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. Cambridge, MA: MIT Press, 2009. http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF.
Designing Digitally-Informed Liberal Education
- Bass, Randy, and Bret Eynon. “Open and Integrative: Designing Liberal Education for the New Digital Ecosystem.” Association of American Colleges and Universities, June 16, 2016. https://www.aacu.org/publications-research/publications/open-and-integrative-designing-liberal-education-new-digital.
- AAC&U GEMs: https://www.aacu.org/gems
- “General Education Maps and Markers: Designing Meaningful Pathways to Student Achievement.” Association of American Colleges and Universities (AAC&U), 2014.
- The LEAP Challenge: Education for a World of Unscripted Problems. (2015). Association of American Colleges and Universities (AAC&U). Retrieved from http://www.aacu.org/sites/default/files/files/LEAP/LEAPChallengeBrochure.pdf
Signature Work: Collaborative Digital Scholarship Projects
- Century America | Campus, Community, and the Great War. (2015). Retrieved from http://centuryamerica.org/
- No Man’s Land | Kirksville, Missouri & the Great War. (2015). Retrieved fromhttp://truman.centuryamerica.org/
- Jeff McClurken. (April 4, 2015). Public. In Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, & Jentery Sayers (Eds.), Digital Pedagogy in the Humanities: Concepts, Models, and Experiments (unpublished draft). Retrieved fromhttps://github.com/curateteaching/digitalpedagogy
Scaffolding the Digital Curriculum
- Classroom Salon: http://www.classroomsalon.com/
- Lebow, D. G..; Lick, D. W. & Hartman, H. J. (2003/2004). HyLighter and Interactive Annotation: New Technology to Develop Higher-Order Thinking Skills. Inquiry: Critical Thinking Across the Curriculum, XXIII (1 & 2 ) 69-79. https://www.academia.edu/7907843/Lebow_D._G.._Lick_D._W._and_Hartman_H._J._2003_2004_._HyLighter_and_Interactive_Annotation_New_Technology_to_Develop_Higher-Order_Thinking_Skills._Inquiry_Critical_Thinking_Across_the_Curriculum_XXIII_1_and_2_69-79
Computer-Assisted Text Analysis
- Rebecca Frost Davis. “Reflections on a Text Analysis Assignment.” Rebecca Frost Davis: Liberal Education in a Networked World, November 12, 2013. https://rebeccafrostdavis.wordpress.com/2013/11/12/reflections-on-a-text-analysis-assignment/.
- Voyant Tools: https://voyant-tools.org/
FitBits and Analyzing Personal Data
- Mike Wasserman, Assistant Professor, Environmental Science & Policy, “Incorporating Personal Health Devices Into Environmental Science and Global Studies Courses in Angers, France: Understanding the Influence of Culture and Environment on Human Health” http://think.stedwards.edu/tltr/2015-tltr-pilot-projects
- FemTechNet: http://femtechnet.newschool.edu/ and
- Wikistorming: http://femtechnet.newschool.edu/wikistorming/
- “Department of Media and Communication Storymapping Project.” Accessed March 20, 2015. http://storymapping.blogs.muhlenberg.edu/.
- St. Edward’s University Innovation Fellowship:
- Blog: http://sites.stedwards.edu/innovationfellowship/
- Guidelines: http://think.stedwards.edu/instructionaltechnology/innovationfellowship
- Risk-Taking & Experimentation: http://sites.stedwards.edu/innovationfellowship/risk-taking-and-experimentation/
- Transparency Project: http://www.unlv.edu/provost/transparency
- Kenyon Essentials Project, https://cip.kenyon.edu/essentials
- LaGuardia ePortfolio: http://eportfolio.laguardia.edu/
- Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, eds. Digital Pedagogy in the Humanities: Concepts, Models, and Experiments, 2016. https://github.com/curateteaching/digitalpedagogy.
- Fiona Barnett. “The Pedagogy Project.” HASTAC, April 1, 2014.https://www.hastac.org/pedagogy-project.
August 8, 2016 § Leave a comment
Today, I’m speaking to teams at a workshop to launch round two of the Consortium for Online Humanities Instruction, a project of the Council of Independent Colleges (CIC). For some thoughts on round one, see these blog posts by Gretchen McKay (http://gretchenkreahlingmckay.net/uncategorized/thoughts-at-the-end-of-cic-online-humanities-consortium-i/) and Kevin Gannon (http://www.thetattooedprof.com/archives/640).
Here’s a description:
Reconciling Online Learning and the Liberal Arts College
The future of liberal education depends upon an integrative vision of digitally-informed learning that is not merely content delivery online but rather is reshaped in the same ways that digital learning has already fundamentally changed our culture. This session will present a vision for the digital transformation of liberal education through a curriculum that scaffolds self-directed, digitally-augmented problem-solving and the institutional strategies to support it.
Slides are available via slide share and references are below:
January 9, 2016 § Leave a comment
What is digital pedagogy?
If you don’t have a definition, you might think of checking Wikipedia, but I’m afraid that won’t work for you. Given this absence, we’re asking our network to help us with the definition by entering it on a google form here, tinyurl.com/whatisdigped, or tweeting it to the hashtag #curateteaching.
I’ve been working on the answer to this question for the past few years in collaboration with Matthew K. Gold, Katherine D. Harris, and Jentery Sayers. Our project, Digital Pedagogy in the Humanities: Concepts, Models, and Experiments is currently under development with MLA Books, available in github at https://github.com/curateteaching/digitalpedagogy, and has one set of keywords undergoing open peer review in the MLA Commons at https://digitalpedagogy.commons.mla.org/: failure, multimodal, poetry, professionalization, project management, race, sexuality, and text analysis. « Read the rest of this entry »