Liberal Education: A New Game for Your Smartphone–My Latest from AAC&U’s LEAP Blog

January 4, 2017 § Leave a comment

Originally posted October 19, 2016 on AAC&U’s LEAP Blog, http://aacu.org/leap/liberal-education-nation-blog/liberal-education-new-game-your-smartphone

Faculty members face a conundrum—how can they engage students who are absorbed in their smartphones? According to our most recent Freshman Technology Survey at St. Edward’s University, 99 percent of incoming freshmen will be bringing a smartphone to campus, and according to the Pew Research Center, 72 percent of  American adults report owning a smartphone. So, what are our students doing on these ubiquitous devices? Texting friends, checking in on social media, and, since July, playing Pokémon Go, which this summer peaked around 25 million daily active users according to GameSpot. Even if you haven’t played it, I suspect students on your campus are. The game tracks physical activity like walking and turns it into movement through the game. Players earn points by finding and capturing Pokémon, pick up needed supplies at PokéStops, which are virtual locations mapped onto physical geography, and automatically track achievements in their Pokédex. The game’s huge popularity stems from the existing Pokémon culture, which emerged in the mid-1990s, meaning that many of today’s college students can’t remember a time when there weren’t Pokémon. « Read the rest of this entry »

Big Ideas in Digital Pedagogy

August 11, 2014 § 2 Comments

Me as a Minecraft Skin

Me as a Minecraft Skin

Today, I’m kicking off the Digital Pedagogy Institute: Digital Pedagogy and the Undergraduate Experience, with a Minecraft-themed talk entitled “Big Ideas in Digital Pedagogy”.

Description

Digital pedagogy is here; it’s just unevenly distributed–at least in the world of colleges and universities. What would higher education look like if we designed not only individual learning experiences but also an entire curriculum to mirror and prepare students for life and work in a globally networked world? How could the convergence of new digital scholarly tools and methodologies, new delivery mediums, and digitally networked culture transform higher education? This session will situate the development of digital pedagogy in the current discourse about higher education–including calls for quality, completion, jobs, and access–offer a vision for transformative digital pedagogy, suggest both barriers to and strategies for achieving that vision, and engage participants in a thought experiment to design an integrated curriculum articulated by digital pedagogy.

Slides

« Read the rest of this entry »

Using Disruption to Stay on Course (for Liberal Education)

January 22, 2014 § Leave a comment

AACU-logo_largeThis afternoon I’m teaching a workshop called “Using Disruption to Stay on Course (for Liberal Education)” at the annual meeting of the Association of American Colleges and Universities (AAC&U). I’ve posted materials for this workshop to my blog, linked from the page called Using Disruption.  My basic premise for the workshop is that, although technological changes are disrupting higher education, colleges and universities can find ways to adapt these disruptions to the service of liberal education.  In the workshop I’ll share some models of colleges who have done just that, ask the participants to reflect on disruption at their own campus, set up breakout discussions of individual disruptions in the context of liberal education, and then we’ll work as a group to develop some recommendations.  « Read the rest of this entry »

Where Am I?

You are currently browsing entries tagged with gaming at Rebecca Frost Davis.