April 12, 2019 § 1 Comment
Friday, April 12, 2019 I had the pleasure of speaking and leading a workshop at Seton Hall University. Although I covered a topic I have done in previous presentations, e.g., last year at Endicott College, I integrated new material, including new examples from Digital Pedagogy in the Humanities (forthcoming from MLA in 2019!) as well as from recent conferences, and the report on New Foundational Skills for the Digital Economy. See below for the description, slides, and references.
What skills, abilities, and habits of mind do today’s graduates need to navigate and solve complex problems in a constantly changing, globally-connected world? How can we integrate digital skills in support of critical thinking and inquiry across the curriculum . The future of higher education depends upon a model of digitally-informed learning that is not merely content delivery online but rather is education reshaped in the same ways that digital technologies have already fundamentally changed our culture. This talk will present a vision for building an integrated curriculum that fosters self-directed, digitally-augmented problem-solving from introductory to capstone level courses and prepares graduates to partner with technology to solve problems.
(in order of appearance)
Emerging Digital Ecosystem
Brenda Adrian, Ling-Hui Chen, Rebecca Davis, Loren Gamez, Joana Trimble Gándara, Laura Lucas, Tate Seroczynski. 2018 Freshman Technology Survey Infographics. Austin, TX: St. Edward’s University. 2018. Available here: http://sites.stedwards.edu/instructionaltechnology/2018/08/23/are-incoming-freshmen-digital-learners/
Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, eds. Digital Pedagogy in the Humanities: Concepts, Models, and Experiments, 2017. https://github.com/curateteaching/digitalpedagogy
Eddie Makuch. “Minecraft Passes 100 Million Registered Users, 14.3 Million Sales on PC.” GameSpot, February 26,2014. http://www.gamespot.com/articles/minecraft-passes-100-million-registered-users-14-3-million-sales-on-pc/1100-6417972/.
Jenkins, Henry. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. Cambridge, MA: MIT Press, 2009. http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF.
General Education Maps and Markers (GEMs): http://www.aacu.org/gems
General Education Maps and Markers: Designing Meaningful Pathways to Student Achievement.” Association of American Colleges and Universities (AAC&U), 2014.
Bass, Randy, and Bret Eynon. “Open and Integrative: Designing Liberal Education for the New Digital Ecosystem.” Association of American Colleges and Universities, June 16, 2016. https://www.aacu.org/publications-research/publications/open-and-integrative-designing-liberal-education-new-digital.
Cheryl Faux. “Generation Z: Connected From Birth.” 27 February 2015. http://www.jbchicago.com/generation-z-connected-from-birth/
Frank Levy, and Richard Murnane. Dancing with Robots: Human Skills for Computerized Work. third way, 2013. http://www.thirdway.org/publications/714. See especially chart on p. 18.
Hoy, Ariane, and Kathy Wolfe. “High-Impact Learning for Self and Society: Community-Engaged Signature Work.” Diversity & Democracy 19.4 (2016). https://www.aacu.org/diversitydemocracy/2016/fall/hoy
Minecrafted History: https://github.com/shawngraham/hist3812a
Scaffolding the Digital Curriculum
Julie Sievers. “Scaffolding Learning In (and Across) A Course.” Innovation Fellowship. 2015. Retrieved September 18, 2015, from http://sites.stedwards.edu/innovationfellowship/scaffolding-learning-in-and-across-a-course/
Classroom Salon: http://www.classroomsalon.com/
Holden, Remi. “About that Annotation Flash Mob.” 27 April 2016. Accessed 1 May 2016. https://gamesandlearning.wordpress.com/2016/04/27/about-that-annotation-flash-mob/
Rebecca Frost Davis. “Experiential Learning at Wild Basin.” Instructional Technology, March 18, 2014. http://sites.stedwards.edu/instructionaltechnology/2014/03/18/experiential-learning-at-wild-basin.
Rebecca Frost Davis. “Reflections on a Text Analysis Assignment.” Rebecca Frost Davis: Liberal Education in a Networked World, November 12, 2013. https://rebeccafrostdavis.wordpress.com/2013/11/12/reflections-on-a-text-analysis-assignment/.
Voyant Tools: https://voyant-tools.org/
Mike Wasserman, Assistant Professor, Environmental Science & Policy, “Incorporating Personal Health Devices Into Environmental Science and Global Studies Courses in Angers, France: Understanding the Influence of Culture and Environment on Human Health” http://sites.stedwards.edu/tltr/pilot-projects/2015-pilot-projects/
Farman, Jason. Digital Diversity Syllabus. http://www.jasonfarman.com/wsb3566636401/index.html
FemTechNet Wikistorming: https://femtechnet.org/docc/feminist-wiki-storming/
Storymapping at Muhlenberg: http://storymapping.blogs.muhlenberg.edu/
February 12, 2018 § 1 Comment
On Friday, January 26, I presented at the annual meeting of the Association of American Colleges and Universities (AACU) along with Steve Greenlaw of Mary Washington University and Gretchen McKay of McDaniel College in a panel called, “High-Impact Educational Practices in the Online Classroom”. Mark Lieberman of Inside Higher Ed covered the session in an article, “Making an Impact in Online Courses”, published January 31, 2018. In another post, I include my section of the panel, including the introduction and my description of how I teach the general education Capstone course online at St. Edward’s University. In this post, let me clarify the genesis of the online version of this course.
The other two panelists discussed courses of their own design, but I described my experience as an adjunct instructor teaching a course designed by other faculty. In instructional design, we call these other faculty members, subject matter experts or SMEs (pronounced “smees”). I think this is an interesting case to describe because, especially for online courses, the model of adjunct instructors teaching a course designed by full time faculty is common. At the same time, this practice is not just a result of online delivery. Any course required to be taken by all students is likely to depend on this model of faculty content owner, with other instructors (whether full time or adjunct) charged with teaching other sections of the course. The case of the Capstone Course at St. Edward’s University provides a useful illustration. « Read the rest of this entry »
February 10, 2018 § 1 Comment
On Friday, January 26, I presented at the annual meeting of the Association of American Colleges and Universities (AACU) along with Steve Greenlaw of Mary Washington University and Gretchen McKay of McDaniel College in a panel called, “High-Impact Educational Practices in the Online Classroom”. Mark Lieberman of Inside Higher Ed covered the session in an article, “Making an Impact in Online Courses“, published January 31, 2018. In this post, I include my section of the panel, including the introduction and my description of how I teach the general education Capstone course online at St. Edward’s University. In another post, I will explain the genesis of the online version of this course. Slides are available in a previous blogpost. « Read the rest of this entry »
May 5, 2017 § Leave a comment
Today I’m at Walsh University presenting a keynote and leading a workshop to help prepare faculty for the new digital media requirement in their general education curriculum. Every student has to take one class with a digital media designation. In order to qualify, a class has to have a digital media (“digitized content that can be transmitted over the internet or computer networks . . . can include text, audio, video, and graphics”) project that takes more than 10 hours of work, can be shared online, involves meaningful skills, and involves creativity and working beyond typical (consumer) use of the tool.
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January 27, 2017 § Leave a comment
Below is the slightly revised text with added citations of my presentation for the panel, “Curating Digital Pedagogy in the Humanities,” delivered January 5, 2017 at the Annual Convention of the Modern Language Association. The corresponding slides are available via slideshare.
Curating Digital Pedagogy with a Purpose
This evening, I want to focus on how the practice of digital pedagogy might help us achieve the broader goals of liberal education. What are the goals of liberal education? The Association of American Colleges and Universities, which represents nearly 1400 colleges and universities has issued a challenge that calls for undergraduate liberal education today to prepare students to solve unscripted problems—these are problems where the “right answer” is still unknown and where any answer may be actively contested (LEAP Challenge: Education for a World of Unstructured Problems).
In 2014 I served on an AAC&U working group (General Education Maps and Markers or GEMSs) that considered this challenge in the context of digital culture. In this world, we learn, and we take action through networks. Creation and publication is easy, and we have ready access to data driven by algorithms that personalize information for users and inform human judgment (Bass & Eynon, Open and Integrative). Our emerging digital ecosystem means that, increasingly, students will tackle these unscripted problems with digital data and tools—students must be able to partner with technology to analyze, transfer and apply learning, and integrate methods and knowledge from multiple domains to solve problems. Our group found that agency was a key ability that college curricula should intentionally develop. By agency I mean ensuring that students actively participate in defining, developing, and reflecting on their personal and educational goals and the ways to achieve them. You might compare Carol Dweck’s concept of growth mindset (The Power of Believing That You Can Improve).
Let me illustrate how the practice of digital pedagogy might develop agency in digital culture by pointing to a few of the pedagogical artifacts gathered by our curators for the project, Digital Pedagogy in the Humanities: Concepts, Models, and Experiments (ed. Davis, Gold, Harris & Sayers).
For the keyword, “Annotation”, Paul Schacht points to a sample student conversation using social book, which allows users to highlight and comment on texts, share their annotations with a group, and even like them on Facebook. Schacht observes that annotation as a practice is not new, but digital affordances have sped it up and amplified the social aspects. Such annotation moves the humanities practice of reading and writing as a dialogue into the context of digital culture.
My second example goes further in moving humanities scholarship into digital culture. For the keyword, “Gaming”, Amanda Phillips curated a Talkthrough of Bioshock’s Fort Frolic. Essentially this is a YouTube video that repurposes the popular genre of the “let’s play” video for an academic purpose of analyzing the game. This model builds on the well-developed agency of YouTubers, which is enabled by low barriers to creation and publication. It transforms this genre—typically used to demonstrate game play and display engaging banter—to develop sophisticated analysis and repurposes participatory culture for humanities scholarship.
For the keyword, “Remix”, Kim Middleton shares the syllabus of Julie Levin Russo on the “Art of Remix” which similarly transplants humanities teaching into participatory culture. Collaborative student remix projects engage students in social creation and production for humanities learning. Russo also situates humanities teaching in remix culture by citing the syllabi and assignments that she has remixed to create this course. While she demystifies the mastery of the humanities instructor, she constructs her authority in remix culture by acknowledging her sources and demonstrating how remix can lead to a new creation. This model of reuse with citation should also inspire all of us to put a CC license on our course materials to make sharing and acknowledgement easier.
Finally, Maha Bali and Mia Zamora share the Peeragogy Handbook for the keyword, “Network”. This crowdsourced manual offers models and instructions for anyone who wants to learn with peers and without an instructor. The book itself can be commented on using the social annotation tool, Hypothesis and even forked and adapted using the software versioning tool, GitHub. While this manual enables the ultimate student agency by replacing the instructor with peers, humanities instructors might also apply these methods to let students co-create just one assignment.
Assignments like these let students repeatedly practice learning in networks, working with data, and solving authentic, unscripted problems. This mentored practice and intentional arc of learning are differentiators for the formal education we provide in institutions of higher education. In building student agency, all of these examples break down traditional academic structures by destabilizing the instructor’s authority, moving learning outside the classroom (physical or online in a Learning Management System), surfacing and sharing our teaching and research practices, moving the humanities beyond the ivory tower, and asking both our students and us as instructors to engage in our digital culture.
Bali, Maha and Mia Zamora. “Network.” Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Ed. Davis, Gold, Harris and Sayers. https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/network.md
Bass, Randy, and Bret Eynon. Open and Integrative: Designing Liberal Education for the New Digital Ecosystem. Association of American Colleges and Universities, 2016. https://secure.aacu.org/store/detail.aspx?id=GMSDIG
Dweck, Carol. The Power of Believing That You Can Improve. TED Talks. December 17, 2014. https://www.ted.com/talks/carol_dweck_the_power_of_believing_that_you_can_improve
The LEAP Challenge: Education for a World of Unscripted Problems. Association of American Colleges and Universities. 2015. http://www.aacu.org/sites/default/files/files/LEAP/LEAPChallengeBrochure.pdf
Middleton, Kim. “Remix.” Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Ed. Davis, Gold, Harris and Sayers. https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/remix.md
The Peeragogy Handbook. Corneli, J. et al. eds. 3rd ed. Chicago, IL./Somerville, MA.: PubDomEd/Pierce Press, 2016. Downloaded from http://peeragogy.org.
Phillips, Amanda. “Gaming.” Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Ed. Davis, Gold, Harris and Sayers. https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/gaming.md
Russo, Julie Levin. “Copy This Class (The Art of the Remix).” http://j-l-r.org/wp-content/uploads/remix-syllabus-final.pdf.
Schacht, Paul. “Annotation.” Digital Pedagogy in the Humanities: Concepts, Models, and Experiments. Ed. Davis, Gold, Harris and Sayers. https://github.com/curateteaching/digitalpedagogy/blob/master/keywords/annotation.md
Social Book. Cited in Stein, Bob. “Social Book in Action.” Blog post. 18 August 2013. Web. 17 September 2015. http://futureofthebook.org/blog/2013/08/18/socialbook-in-action/
Zhu, Lily and Casey Sloan. Talkthroughs: Bioshock’s Fort Frolic. https://youtu.be/3h7iHD-lI0g
January 9, 2016 § Leave a comment
What is digital pedagogy?
If you don’t have a definition, you might think of checking Wikipedia, but I’m afraid that won’t work for you. Given this absence, we’re asking our network to help us with the definition by entering it on a google form here, tinyurl.com/whatisdigped, or tweeting it to the hashtag #curateteaching.
I’ve been working on the answer to this question for the past few years in collaboration with Matthew K. Gold, Katherine D. Harris, and Jentery Sayers. Our project, Digital Pedagogy in the Humanities: Concepts, Models, and Experiments is currently under development with MLA Books, available in github at https://github.com/curateteaching/digitalpedagogy, and has one set of keywords undergoing open peer review in the MLA Commons at https://digitalpedagogy.commons.mla.org/: failure, multimodal, poetry, professionalization, project management, race, sexuality, and text analysis. « Read the rest of this entry »
August 26, 2015 § Leave a comment
This morning, I am speaking at Susquehanna University as part of their workshop on “Digital Tools for Liberal Arts Pedagogy”.
Engaged Learning in Digital Culture
Slides are here:
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July 24, 2015 § Leave a comment
Digital Pedagogy in the Humanities: Concepts, Models, and Experiments, edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, is a dynamic open-access collection currently in development on MLA Commons. The editors invite your participation in the open peer review of this collection.
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July 15, 2015 § Leave a comment
Slides for my concurrent session, Designing for Agency in the Emerging Digital Ecosystem, at the AAC&U Institute for Integrative Learning and the Departments.
Learning Ecosystem Responses
I asked participants to define both their professional and personal learning ecosystems. Here are word clouds of their answers. Note that people (colleagues, friends, students, etc.) play a large role in both professional and personal learning.
Where and from whom do you, as a professional, learn outside of the formal classroom, keynote, workshop or conference session?
July 15, 2015 § Leave a comment
This morning at AAC&U’s Institute for Integrative Learning and the Departments, I’m giving a brief tech talk that defines the emerging digital ecosystem and gives examples of how we might integrate engaged learning into that ecosystem. Here are the slides:
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