August 11, 2014 § 2 Comments
Today, I’m kicking off the Digital Pedagogy Institute: Digital Pedagogy and the Undergraduate Experience, with a Minecraft-themed talk entitled “Big Ideas in Digital Pedagogy”.
Digital pedagogy is here; it’s just unevenly distributed–at least in the world of colleges and universities. What would higher education look like if we designed not only individual learning experiences but also an entire curriculum to mirror and prepare students for life and work in a globally networked world? How could the convergence of new digital scholarly tools and methodologies, new delivery mediums, and digitally networked culture transform higher education? This session will situate the development of digital pedagogy in the current discourse about higher education–including calls for quality, completion, jobs, and access–offer a vision for transformative digital pedagogy, suggest both barriers to and strategies for achieving that vision, and engage participants in a thought experiment to design an integrated curriculum articulated by digital pedagogy.